The T’Wolves Jonny Flynn Conundrum

In NBA 2K11 for PS3 there is a feature in the “association” mode that shows the trade value for each player on the team. Five stars are the most a player can have (Kevin Durant), and the least is one star (Ryan Hollins).

My buddy Eren and I spend Friday night trying to build up a Cleveland Cavaliers dynasty by slowly growing the amount of stars we had for our whole team. In essence the whole point was to acquire a 2 star to get a 3 star, and so on and so forth.

Essentially that is what a General Manager’s job is in the NBA; try to acquire the most trade value as possible for their team.

David Kahn’s job is no different then what we were trying to do.

When Kahn drafted point guards Ricky Rubio and Jonny Flynn 5th and 6th overall respectively in the 2009 NBA draft, his reasoning was that he wanted to draft the best available players. Translation, he wanted to draft the players with the highest trade value.

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Electronic Arts and 2K Sports need to go back to the basics


By H. Jose Bosch

NBA 2K10 is the latest of the four major sports video games to be released and not surprisingly the electronic players can do just about anything other than take illegal substances or get into domestic disputes. (Although if a real player is negatively affected by either, your electronic player will suffer, too. So, maybe off the court issues are part of the game after all?)

Each year Electronic Arts and 2K Sports roll out titles with new bells and whistles and each year those games lose something from the previous titles, whether it’s infuriating quirks or unnecessary features.

But while sports video games become more complex, sport video game makers seem to forget some of the finer things in sports video game life that we all grew to love. Here is a list of some of my (and other TSBers) favorite game features that no longer exists.

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